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—Virtual Reality (VR) is an industry where heavy investments were made in recent years, it is also a revived research interest both internationally and within China due to the development of usable hardware by technology giants. In China,... more
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      Virtual Reality (Computer Graphics), User Experience (UX), Augmented Reality, China
Today's classroom no longer has four walls and students no longer sit in a row to learn from a subject expert. Technologies and web 2.0 tools have walked into the classroom, and learning now happens everywhere and anytime through... more
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      Web 2.0, Collaborative Learning, Multimedia Project Management, Constructivist learning environment
The 21st century marks the beginning of digital age with the extensive use of digital media, mobile devices, and Internet resources. Recent studies found that this digital era has expanded the landscape of student experiences, and... more
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      Multimedia, Collaborative Learning, Motivation, Student Learning
Today, ICT, web resources and multimedia contents have become prevalent in Malaysian university classrooms; hence, the learning approaches need to be redesigned for enabling students to use these technologies in co-constructing new... more
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      Teams, Multimedia, Collaborative Learning, Web 2.0 tools
The 21st century marks the beginning of digital age with the extensive use of digital media, mobile devices, and Internet resources. Recent studies found that this digital era has expanded the landscape of student experiences, and... more
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      Effective Learning, Learning Experience, 21st Century Classroom
With the emergence of technologies, the revolution in the digital age, and the increase of digital native students in universities, the teaching and learning approaches need to be redesigned, to enhance students " learning experience and... more
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      Web 2.0, Collaborative Learning, Constructivist Learning, Multmedia
Studies found that complex knowledge can be learned more effectively when students are engaged in a collaborative classroom environment. Therefore, conventional classroom learning should be redesigned into collaborative learning... more
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      Classroom Interaction, Collaborative Learning, Web 2.0 tools
The rapid progression of ICT has influenced the social change and broadened the horizon of innovative learning which further enabled the web-based collaborative learning. Studies show that the use of web-based social tools is able to... more
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      Communication, Multimedia, Project-Based Learning, Collaborative Learning
This research study was conducted at INTI International University, and aimed at enhancing the quality of classroom learning for University students with three important emphases: Gagne’s instructional model, multimedia, and... more
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      Instructional Design, Multimedia, Learning And Teaching In Higher Education, Student Learning
In this study, Gagne’s instructional events were incorporated into Jonassen’s model for designing constructivist learning environment (CLE) to enable collaborative learning, which mediated by web 2.0 tools. By factor analysing the survey... more
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      E-learning, Web 2.0 tools, Gagne's 9 event of instruction, Peer Interaction
The emergences of information technologies and World Wide Web have broadened the horizon of innovative teaching and learning, and have pushed the bar on web-based collaborative learning. This includes expanding the social interaction and... more
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      Communication, Multimedia Learning, Collaborative Learning, Constructivist Approaches
The emergences of information technologies and World Wide Web have broadened the horizon of innovative teaching and learning, and have pushed the bar on web-based collaborative learning. This includes expanding the social interaction and... more
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      Communication, Multimedia, Collaborative Learning, Constructivist Approaches
Today, it is increasingly popular to apply the concept of social constructivism for innovative classroom learning emphasizing the importance of social interaction for constructing knowledge collaboratively, and to form a small culture... more
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      Web 2.0, Multimedia, Collaborative Learning, Constructivist Learning
This paper focuses on studying the students' collaborative processes within a web-based learning environment. A constructivist web-based learning environment was designed using Jonassen's (1999) CLE model, and centered around a multimedia... more
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      Communication, Web 2.0 tools, Constructivist Approaches, Social Media and Collaborative Technologies
Our article maps the well-being of the adoption and use of digital technologies in museums in China. Digital technologies used here are termed ‘cultural technology’ in top-level national policies for the creative cultural industry, with... more
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      Digital Museum, China, Digital Heritage, Virtual Reality
Purpose The purpose of this paper is to present the rationale for democratising the digital reproduction of cultural heritage via “mass photogrammetry”, by providing approaches to digitise objects from cultural heritage collections... more
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      Photogrammetry, Digital Museum, Best Practices, Crowdsourcing
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